Only three cards from Rise of Shadows are featured in Zoolock at this early stage of the meta Magic Carpet, EVIL Genius and Arch-Villain Rafaam. The idea is to remove threats as they appear while overwhelming the opponent with the number of minions in play. Instead, Zoolock, in Rise of Shadows is a Control Deck. One of Zoolock’s most loved cards, Doomguard, has been moved to the Hall of Fame which removes Zoolock’s ability to play minion damage from the hand. With plenty of lower-cost cards in your hand, Zoolock players are able to play multiple cards per turn in the late-game. It’s an archetype that changes dramatically from expansion to expansion but the central idea is to get low-cost minions on the board early, then pump Life Tap to fill your hand. Yet another archetype that’s been around since the earliest days of Hearthstone is Zoolock. Thanks to Hearthstone Top Decks you can copy the following deck code and create the Control Warrior deck automatically. Archivist Elysiana ensures fatigue isn’t an issue as her Battlecry replaces your deck with two copies of five Discovered cards. This enables Control Warrior to eliminate most threats played by the opposition. Two cards that push Control Warrior towards being a removal/fatigue deck are Dr Boom, Mad Genius and Archivist Elysiana.įor 7-mana Dr Boom adds 7-Armour and gives your Mechs Rush for the remainder of the game. With Rise of Shadows, Control Warrior is all about removal. Thanks to Warrior’s Hero Power, gaining Armour is built-in but there are also many other cards that add Armour value.Īs the meta has changed throughout the life of Hearthstone it has fluctuated between late-game minions or removal/fatigue. The premise of the deck is to remove any threats while gaining armour, using high powered late-game minions to deal damage and/or outlasting the opponent when fatigue kicks in. Thanks to Hearthstone Top Decks you can copy the following deck code and create the Tempo Rogue deck automatically.Ĭontrol Warrior is another ancient archetype that’s been around for as long as Hearthstone has. Most of the deck’s best and most important cards are from Basic and Classic, so chances are you’ll have everything or almost everything you need to get started. However, not all of these cards are necessary for a success Tempo Rogue Deck. Some Rise of Shadows cards that have become part of the Tempo Rogue deck are In the early stages of the Rise of Shadows meta, Tempo Rogue is proving to be a very successful deck. Rogue cards have always been designed for Tempo play and decks capitalise on this with cards that cost 0 mana Preparation and Backstab. Tempo refers to making changes to the board state by spending as little mana as possible. Tempo Rogue is one of the oldest deck archetypes in Hearthstone. Here are our top three favourites and one extra one just for good measure. However, Shaman and Paladin both have decent decks of their own. It’s all about Rogue, Hunter, Warlock and Warrior at this stage. Unfortunately, Priest decks are still mostly terrible and don’t even appear in the top 10 of the best Rise of Shadows’ decks. However, due to new cards, mechanics and abilities, some new Archetypes have found their way into Rise of Shadows’ early meta. Since it was first released, Hearthstone has seen some fairly consistent deck archetypes and with Rise of Shadows, many of these remain relevant. As new expansions tend to do, Rise of Shadows has shaken up the meta and given rise to some new and interesting decks/deck tweaks. Hearthstone’s latest expansion, Rise of Shadows, was released on April 10.
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